
There's already a lot of good material on these forums, but many are too weak and some are too strong. Others aren't too interesting, others are really interesting. These, now they're redesigned, should be good, I think ^^ . A few cards I made myself.
Note that these cards are for Bang! with Dodge City (other expansions aren't very interesting IMO) and we always use the following custom rules:
-Every player gets dealt two character cards. He may choose one of these to play as.
-Players may only have one horse of any kind in play.
-Players that kill another player before they had a turn (skipping a turn because of a Jail means you didn't have a turn) have to discard all their cards in hand and in play.
-You can't have two hats in front of you.
-Johnny Kisch may choose whether or not he wants to make enemies discard their cards.
-Vera Custer may choose her character before the game starts.
-Elena Fuente may use cards in front of as a Missed! (not Jail or Dynamite) (playing her is like trying to stay alive desperately anyway)
-Players that are Jailed don't discard down to their life amount if they don't get out (Jail is already extremely powerful).
CHARACTERS
Big Fat Joe: 5 HP - can't be the sheriff or have horses in play (technically 1 extra HP just like Jourdonnais should average to, 1 extra card max means BFJ can't use horses as a weakness to balance this out. The original idea of 1/2 hitpoints etc. sounds really unnecessary).
Colin Barrel: 4 HP - once during his turn, if his played a Bang! which was Missed! (arguably this should trigger with Dodges and Plates etc. or not) he may keep the Bang! card.
Loaded Larry: 4 HP - may draw a weapon card from the discard pile as his first card.
Burt Longcatcher: 4 HP - when he is hit by an action card (brown-edged) he may keep it (somewhat like El Gringo except that you don't steal them from the opponent's hand so he has 4 HP instead of 3. The original from these forums is very weak).
Bill Houston: 4 HP - may keep any number of weapons in front of him. Weapon effects overlap (ones that don't give extra range don't add +1 to your range or anything, but a Volcanic and a Winchester gives you a Volcanic with 5 range) (this is based on the Tom Gunseller idea on these forums)
Ted Revenge: 4 HP - When hit by a player, he may discard a card to fire a Bang immediately at that player (arguably, if his range allows it) (the original idea was extremely weak).
Dynamite Dick: 4 HP - may draw a Dynamite card from the discard pile as his first card. He isn't affected by the Dynamite (I don't understand why they didn't implement this - I get killed by Dynamite so often I'd pick it

General Caster: 4 HP - may play green cards out of his hand (seems weakish though).
Heinz the Copycat: 4 HP - may have cards with identical names in front of him. Effects accumulate.
Pat Garrett: 4 HP - when a player removes a card from his hand or in front of him, he may draw a card (comparable to Bart Cassidy).
Sitting Bull: 4 HP - once during his turn, when he draws an extra card, he may draw a card. When he (and only he) plays a General Store, lay down one extra card. Whatever card is left at the end, he draws it.
Colt Masterson: 4 HP - when he hits someone with a Bang!, he may draw a card (inverted Bart Cassidy, but only with Bang!s).
Duncan Drunkman: 4 HP - if another player plays a Beer card, he may discard a card to regain one life point (sounded like a good character idea).
Annie Akimbo: 3 HP - when she fires a Bang!, she may shoot two shots at two people (one each - both must be in range)). She may not target one player twice this way.
Sonny Sloshed: 4 HP - does not have a maximum amount of hit points (this one is taken from the forum as well, but under a different name).
Smiley Goodman: 4 HP - may play Whisky and Beer cards on any player (sounded like an interesting character).
Maria del Fuego: 3 HP - may discard two cards to play a Dodge (slight redesign of the original, may not play cards on the table like Elena can).
Haunting Harry: 3 HP - when killed, he loses all his cards, but remains in the game. He may not have any cards in front of him and has 0 HP (discards all at the end of his turn).
Simon Scavenger: 4 HP - he gets all cards that players have to discard because they have too many in their hand. (This does not include cards discarded because of Cat Balou or those discarded to play cards such as Whisky)
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BROWN
Pawnbroker: discard 1, draw 3
Musical Chairs: discard 1, choose a place to sit. (You can't choose in such a way th next turn, it'll be your turn immediately. This way, you can sit next to the Sheriff if you want to protect or attack him, for example).
Backfire: miss + bang
BLAUW
Scope: -1 (same effect as new edition - used to stack this with horses in the same way a Hideout does (only if you can have only one horse in play).
Shotgun: range 1 - Bang! cards need to be missed twice (identical to Slab the Killer's ability - this card is great to play with!)
Smokescreen: range -1 for an enemy player (use this like a Jail card - stays until Cat Balou'd or alike).
GROEN
Harnass: 2x miss (allows you to miss a shot from Slab or a shotgun)
Lasso: steal a horse (range is irrelevant)
And to keep the deck's percentage of cards somewhat intact, add:
-3x Bang!
-1x Iron Plate
-1x Missed!
-1x Beer
And substitute the Silver card for an Appaloosa (helps Johnny Kisch).