I agree, very interesting cards
[b:ee78b163a6][i:ee78b163a6]but[/i:ee78b163a6][/b:ee78b163a6]
you should work on the English grammar a bit.
I noticed Nina Nine Lives. I think she is quite weak. To be more precise, how many cards or events there are you can use to eliminate yourself on [i:ee78b163a6]your[/i:ee78b163a6] turn? I can think of two;
1. Dynamite
2. Duel
C3le
33 new characters
Moderátoři: lucabil, Suzy Lafayette
Sorry again for my bad englishc3le píše:I agree, very interesting cards
but
you should work on the English grammar a bit.

Don't be afraid to tell me where i did grammar faults (especialy on the card) so i could correct (i'm prety sur there are many faults in this sentence)
The interest of this character is that she can rise from death many times so she had to be weakc3le píše: I noticed Nina Nine Lives. I think she is quite weak. To be more precise, how many cards or events there are you can use to eliminate yourself on your turn? I can think of two;
1. Dynamite
2. Duel
C3le

- Suzy Lafayette
- Moderator
- Příspěvky: 201
- Registrován: 25 úno 2007, 14:29
- Bydliště: Macerata, Italy
Re: 33 new characters
your new characters are now ready to be tested by our group, I'll let you know...Nido píše:Hank the Bank (inspired from the bonz bank)
Max Painless
Myke Myope
and
Preston Presbyope
Idon't have tested those caracters much so the y could be modified in the future.

in the meanwhile I attempt a comment of your previous characters that I play since one year around (together with the original ones):
one of the strongest characters, he is able to beat everyone, besides his ability does not count as a Bang!, so he can shoot againAlfonso Duelo (4 life points):
Once during his turn, he may use a BANG! card as a DUEL.
STRENGHT: 9
PERSONAL VOTE: 9
not a very strong character but a very annoying one, especially if you are able to remain without or with few cards in the handBart Barber (4 life points):
Before phase 1, the player who has most cards in hand must give him 1 card.
If there is a tie for the player with the most cards, or if you have the most cards, then no one gives you a card.
ST. : 7-
P.V.: 9
sometimes I try it just to get 5 cards at the beginning, but I always change his identity, too weak with "half a Beer"Big Fat Joe (5 life points):
Whith a card whith the beer symbol he regains 0.5 life points (put the card face up next to him).
If he had only 0.5 life points, he is dead but can save himself with a beer.
Can't be Sheriff: if you are sheriff, pick another character card.
ST. : 3
P.V.: 4
character in the mediumBruce Ling (4 life points):
He is unaffected by the BRAWL.
Put an additional card when the GENERAL STORE is played, he will allways take the last card for him self.
ST. : 6+
P.V.: 6
he is almost a character "without ability"Burt Longcatcher (4 life points):
Each time he loses a life point from a BANG!, he keep the BANG! in his hand.
ST. : 5
P.V.: 5
like the previous oneColin Barrel (4 life points):
Once during his turn, when he shoot a BANG!, he keep it in his hand if his oponent loses a life point.
ST. : 5
P.V.: 5
very powerful character especially when you play 1 vs 1 with 2 or 3 characters, a bit harder to play in normal game, as he hits everyone;Crazy Horse (4 life points):
Once during his turn, he can play a BANG! card and any other card as an INDIANS! (count like a BANG!)
there are many Bang! in the deck but against him one is forced to keep some of them in the hand, so just for defense
ST. : 9
P.V.: 8
nice idea but the character remain quite weakDunkan Drunkman (3 life points):
When someone (even him) drinks a BEER, he can recover 1 life point discarding any card of his hand.
ST. : 4
P.V.: 7
very nice idea, he is not strong like Dynamite Dick (of the boothill), normally he is a "without ability character" but with the Dynamite and a bit of luck he can beat even strong charactersDynamite Joe (4 life points):
During the first phase of his turn, he can draw the DYNAMITE card from the top of the discard pile.
He can chose a player to put the DYNAMITE on instead of puting it in front of him.
He can lose cards of his hand instead of losing live points from the DYNAMITE.
ST. : 7
P.V.: 8
very powerful player if one is able to keep it with 4 life points (and so 4 cards in the hand to be changed) as long as possibleFreddy Street-Sweeper (4 life points):
When anyone discard a card, he can take it from the top of the discard pile and must put any card of his hand instead.
ST. : 8
P.V.: 8
character hard to link with the rules in the game 1 vs 1, potentially strong if he is not already the first one to playGeorge Weelchair (4 life points):
He always start to play first and he is always the first to chose his card during a GENERAL STORE.
ST. : 7
P.V.: 6
Hank the Bank (4 life points):
In phase 3 of his turn, he can put one card from his hand face-down under the character card. This card is protected from Cat Balou or Panic but can't be used out of his turn. In phase 2 you can use the cards again normally.
strong player, not easy to attack especially if he is covered by Mustang and/or Hideout: only Rag Time, Conestoga, Can Can, Brawl to steal his cards in playJames Stoneheart (4 life points):
He is unaffected by the CAT BALOU.
ST. : 8
P.V.: 8
impressive character, very hard to beat. One is forced to play without powerful cards in play (Pony Express, Howitzer and so on) which will be surely discarded by herJennifer Big-Heart (4 life points):
Once during her turn, she may use any card from hand as a CAT BALOU.
ST. : 9
P.V.: 7
one of my favourite, hard to play but damn strong. He is also able to restore life points when only 2 players are still in playJeremiah Amish (4 life points):
Must discard his cards with the beer symbol and draw 2 cards from the deck.
May whenever he whants discard 2 BANG! to recover 1 life point. (even to save him from death)
If someone plays a card with the beer symbol to him, he draws 2 cards from the deck.
ST. : 9
P.V.: 9
strange character, one just hopes to not get him!Jimmy Squint (4 life points):
His victim is chosen randomly: each potential victim pic a card, the weak card loses.
ST. : 4
P.V.: 7
useful character even if not strong as the similar one (James Stonehearth)Linus Yale (4 life points):
He is unaffected by the PANIC!
ST. : 7
P.V.: 8
Max Painless (4 life points):
In phase 3, his hand size limit is always 4, no mater the injuries.
quite weak but sometime useful oneMoe The Barman (3 life points):
He may skip phase 1 to regain a life point for himself or any over player (who agrees) in exchange of a card in the player hand.
He can't use his power when there is ony 2 players left or when THE REVEREND is active.
ST. : 4
P.V.: 6
Myke Myope (4 life points):
He is only able to see the players directly at his right and left but he can see them with -1 of range.
During his turn , he can exchange a weapon against 2 cards.
potentially the strongest character, she forces opponents to not play cards in front of them to avoid to let Nelly steal them, but also not easy to play (how to decide if change position when cards are balanced?)Nelly Chose-Chair (4 life points):
She may exchange her place with any over player before each turn starts. (exept the first one)
The players keep they own characters and switch places. (the cards in front of the players stays)
She could be annoying to play
ST. : 9
P.V.: 6
quite weak, even if she can come back to lifeNina Nine lives (3 life points):
On your turn, if you were eliminated, you come back into play with 1 life and 1 card if you draw clover.
You can try to come back only 9 times.
ST. : 4
P.V.: 7
nice character, not strong, it's almost a "no ability one" as he gets benefits and the same damages from his abilityOne-Eyed Jack (4 life points):
He can't be shoot from his right and only can shoot to his left.
ST. : 6
P.V.: 8
slow to be killed but he remains weak, too few the 3 life pointsPhil Thinwire (3 life points):
He can be shoot only once a turn, all the player included.
ST. : 4
P.V.: 6
Preston Presbyope (4 life points):
He is unnable te see the players directly at his right and left.
For his vision those players are ignored.
When three players belongs in game, he can see his oponent but they are with +1 in range.
During his turn he can exchange a -1 card with a +1 card in front of any player.
very powerful one, not strong as Crazy Horse as there are only 13 Missed! vs the 29 Bang! cards. Even if harder to cancel for the same reason. Besides to use his ability he remains without defense (without Missed! cards). Same difficulties to play in normal game as with the ability he shoots to everyone, enemy or not.Richard Gatling (4 life points):
Once during his turn, he may use a MISSED! card and any other card as a GATLING. (count like a BANG!)
ST. : 9-
P.V.: 8
from what I recently got here I play him in a bit different way. He remains potentially strong but very hard to playSam Hypnotik (4 life points):
AT the eginning of his turn, before drawing any cards (in phase 1), he chooses a character he can see.
He plays at his place (whith the cards in front of him) and whith his ability as that character.
But he plays with his own cards in hand.
ST. : 7
P.V.: 6
not strong and useless in 1 vs 1 but nice in normal gameScalping Bull (4 life points):
If he kills a Deputie or a Renegade, he draw 3 cards just asif it was an Outlaw.
ST. : 6-
P.V.: 6
not strong too but nice idea and sometime useful to get alife (if the opponents is without Missed! he probably won't shoot the Bang!)Ted Revenge (4 life points):
When a player shoot a BANG! on him, he can immediatly shoot a BANG! on this player.
ST. : 6
P.V.: 7
potentially strong but even if he seems easy to play he is not. If one draw 1 good and 1 bad card he must keep both or change both. It's probably more dangerous when played by a "crazy" player who risks a lot. Nice ability the one of the end of the deck and even powerfulTim Croupier (4 life points):
He distribute the cards. When he draw his 2 cards, he may change them with another 2.
When the discard deck is empty, he mix the deck and each player must give to him a card from his hand.
ST. : 8
P.V.: 7
another character I like very much. He is nothing special but even if there are only 3 Jail cards in the deck and one has the 25% to be not affected he is a guarantee and avoid the danger (sometimes mortal) to miss a turnTobias The Mole (4 life points):
He is unaffected by the JAIL.
Can't be Sheriff: If you are Sheriff pick another character.
ST. : 6
P.V.: 9
nice the idea but he remains a normal characterTom Gun-Seller (4 life points):
Can put many differents weapons in front of him but can use only one.
If someone PANIC! or CAT BALOU one of his weapons, he must give a card from his hand to him.
ST. : 6-
P.V.: 7
-
- Příspěvky: 12
- Registrován: 29 bře 2017, 10:32
Re: 33 new characters
I write my opinion, it can be that I have no right, because lack of enough experience.
Alfonso Duelo
If he is strong, he must have 3 HP-s.
Big Fat Joe
He must have more HP-s with this disability, 7 HP would be good. If he can ride more horses and use binoculars with the same name, this is not needed.
Bruce Ling
Too weak, BRAWL is rare. 5 HP.
Burt Longcatcher & Colin Barrel
They are weak, 5 HP.
Crazy Horse
He is strong, 3 HP.
Dunkan Drunkman
5 HP.
James Stoneheart
How often is Cat Balou used?
Jimmy Squint
I do not like him.
Myke Myope
What is when he has a weapon? He can see another players in its range, without modifiers, or with -1.
One-Eyed Jack
Ranges of weapons are calculated in the effective direction.
Preston Presbyope
He is blind until he get a weapon (5 HP). It would be better with +1 distance modifier.
Sam Hypnotik
Not a long-lived character.
Ted Revenge
5 HP.
Alfonso Duelo
If he is strong, he must have 3 HP-s.
Big Fat Joe
He must have more HP-s with this disability, 7 HP would be good. If he can ride more horses and use binoculars with the same name, this is not needed.
Bruce Ling
Too weak, BRAWL is rare. 5 HP.
Burt Longcatcher & Colin Barrel
They are weak, 5 HP.
Crazy Horse
He is strong, 3 HP.
Dunkan Drunkman
5 HP.
James Stoneheart
How often is Cat Balou used?
Jimmy Squint
I do not like him.
Myke Myope
What is when he has a weapon? He can see another players in its range, without modifiers, or with -1.
One-Eyed Jack
Ranges of weapons are calculated in the effective direction.
Preston Presbyope
He is blind until he get a weapon (5 HP). It would be better with +1 distance modifier.
Sam Hypnotik
Not a long-lived character.
Ted Revenge
5 HP.