dy-no-MITE

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dy-no-MITE

Postby Guest » 14 Jan 2007, 02:47

umm yeah when it says between 2 and 9 it means cards 3-8 right?
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Re: dy-no-MITE

Postby srab » 14 Jan 2007, 16:13

[quote:50fc590594="Eludiac"]umm yeah when it says between 2 and 9 it means cards 3-8 right?[/quote:50fc590594]
from BANG! rules

Dynamite : the player who plays this card puts the Dynamite in front of him, face up: the Dynamite will stay there for a whole turn. When the player starts his next turn (he has Dynamite already in play), before the first phase ("draw two cards" he must "draw!": if he draws a card showing Spades and a number between 2 and 9, the Dynamite explodes (discard it)! The player immediately loses 3 life points. Otherwise, the Dynamite is passed to the player on his left, who will "draw!" on his turn. Players keep passing the Dynamite around until it explodes (with the effect explained above) or it is removed from play by a Panic! or a Cat Balou card. If a player has both the Dynamite and a Jail card, check the Dynamite first. If a character is eliminated by a Dynamite card, his elimination is not considered to be caused by any player.

Numbers between 2 and 9 including these numbers, so 2-9.
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Postby Guest » 19 Mar 2008, 13:35

Can you save yourself from dying using a beer to prevent the last hit point lost?
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Postby lucabil » 19 Mar 2008, 14:23

Spaghetti Western wrote:Can you save yourself from dying using a beer to prevent the last hit point lost?


Yes, if you have N life points with N < 4, then you can use (4 - N) Beers to save you ass ... If you are Tequila Joe you'd need less
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Postby Guest » 24 Jul 2008, 05:15

My cell group does it this way:

1. Player plays dynamite
2. He draws
3. Others draw until explosion

Is this legal? Because we complete the explosion in 1 turn, and we don't pass it around, allowing u to save urself by having the person before draw the potential killer card.
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Postby lucabil » 24 Jul 2008, 09:29

It is not the way Dynamite is thought.

This way you don't give anybody the possibility to Panic or Cat Balou.
You don't keep it in play to have thrill, seeing life points going down, making it lethal ...

I find your way far less fun and less interesting (less strategy)
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Re: dy-no-MITE

Postby Apache Kid » 31 Mar 2017, 20:05

Home rule:
Dynamite can get out of the game only by exploding. No panic, no cat balou, etc, and if you kill a player who has it in front of him, you inherit it.
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Re: dy-no-MITE

Postby Apache Kid » 31 Mar 2017, 20:18

To the Home rule:
And there is mandatory to play Dynamite when you can.
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